![]() ![]() ![]() I will also tell how it felt to tank with our game and how we were able to eventually turn it into a bigger success than we ever imagined. This is our complete indie game case study: How many units we sold, when we sold them, in which territories, on which platforms. In this blog post I will give you the complete overview of all the sales numbers of these first seven years. The first commercial version of Curious Expedition was released at the end of 2014. I will start logging my development more thoroughly in there as well.This post has been updated in 2021 with an additional paragraph about 2020 and all its sales data. If you have any feedback or problems to report, please post in the official game forum. Your feedback is crucial to shaping this into the best Pioneers I know Pioneers could be. The game is still very much in development, so most of the story and not all key features have been implemented and great many tweaks are to be made, but it still packs a whole lot of fun and stuff to do. ![]()
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